Publiée le 06/04/11 à 15h22

Licence Creative Commons CC-By

The modeling and simulation of fish-like swimming is of interest in life sciences as well as in engineering applications. Understanding the mechanics of swimming can help clarifying some aspects of the evolution and of the physiology of aquatic organisms. In engineering, the study and optimisation of aquatic locomotion can improve the design of underwater vehicles having superior manouvering capabilities. The aim of this study is to present a simulation technique that is an extension to moving objects of an existing method [1] highlighted onto fish like swimming in 2D and 3D. In particular we are concerned with the power required for swimming, for a single fish and for small fish school.